Month 1 - Day 2: Run Monkey Run
Yesterday I spent a lot of time playing at RedMoonPie so I started thinking about what could feature in my endless runner style game and finally decided that it would be a Monkey! after all I am crazy about monkeys.
I have also decided on the game title to be called: Run Monkey Run.
The aim of the game is fairly simple, the monkey will automatically run across the screen and you have to avoid dangerous creatures such as Snakes, Tigers & Lions whilst collecting as many bananas on your away and making sure you jump over the gaps and don’t crash into a wall.
There will only be one control which is to tap the screen to jump, which should make it simple to implement and also play.
Here is a photo of what I sketched out yesterday for the game level, the scene and objects will be random and if I have time the parallax background and scene will be different depending on progress or just pure randomness to keep the interest.
I have also come up with some more ideas about the game:
- Collect Bananas – but be careful not to jump for them if a gap is coming up, you could die.
- Collecting Bananas will build up your naanaPowers (I remember as a child and most call bananas naana’s), they will also animate up to the naanaPowers bar to add to your collection.
- King of the Jungle – X Amount of collected Bananas – will turn the monkey into a gorilla with special powers TBD (if I have time for this)
- Magic Ropes (TBD) – I am thinking that in certain places on the level there could be a dangling rope from a tree if you jump and grab it it could fling you into the clouds for a bonus banana level, however the ropes have a twist and some pesky snakes could be hanging from a tree to look like a rope which would lead to death.
So that’s my thought’s for now, seems like a lot to get on with I also made this short loop which I am thinking about using for my Main Menu in the game.