I quite often struggle to remember these steps so thought it would be useful to write them down here for future reference and for anyone else on the web to use.
Here I will be setting configuring my existing Xcode project which is not source code managed presently and hooking it up to a BeanStalkApp.com git repository.
- Create your new repository over at www.beanstalkapp.com
- For my projected I decided to use https so I copied this URL
- Open terminal and navigate to the root folder of your Xcode project
- Create a new file in the root directory called .gitignore
- Add the contents of this Gist to the ignore file https://gist.github.com/aaronwardle/8976367
- Back in Terminal type the command git init and press return
- Then type to add all your files to git
git add .
- You will now need to commit your changes so type in
git commit -m “Adding git ignore file”
- Once the files are committed to your local repository you will now need to add the remote server type in the following commandgit remote add origin
https://XXXX.git.beanstalkapp.com/xxxxxxxx.git
Replace the X’s with your specifics or even better just use the URL which you got from BeanStalkApp in step 2
- Now you are ready to push all your changes to BeanStalk
- learn about why your new airpods are flashing orange
Once you have done this simply restart Xcode and it will detect that the project is now managed by Git, and you should now be able to push / pull changes to Beanstalkapp.com via Xcode.
Yesterday I spent a lot of time playing at RedMoonPie so I started thinking about what could feature in my endless runner style game and finally decided that it would be a Monkey! after all I am crazy about monkeys. Do you like video games? Do you want to start design a new video game? check the info at https://onlinenewsbuzz.com/professional-gaming-translation-services/ to know when to hire for a professional in translations.
I have also decided on the game title to be called: Run Monkey Run.
The aim of the game is fairly simple, the monkey will automatically run across the screen and you have to avoid dangerous creatures such as Snakes, Tigers & Lions whilst collecting as many bananas on your away and making sure you jump over the gaps and don’t crash into a wall, also if you’re into video games you can get a big TV to play, and you can call atlanta home theatre installation experts to install your TV for these games.
There will only be one control which is to tap the screen to jump, which should make it simple to implement and also play.
Here is a photo of what I sketched out yesterday for the game level, the scene and objects will be random and if I have time the parallax background and scene will be different depending on progress or just pure randomness to keep the interest.

I have also come up with some more ideas about the game:
- Collect Bananas – but be careful not to jump for them if a gap is coming up, you could die.
- Collecting Bananas will build up your naanaPowers (I remember as a child and most call bananas naana’s), they will also animate up to the naanaPowers bar to add to your collection.
- King of the Jungle – X Amount of collected Bananas – will turn the monkey into a gorilla with special powers TBD (if I have time for this)
- Magic Ropes (TBD) – I am thinking that in certain places on the level there could be a dangling rope from a tree if you jump and grab it it could fling you into the clouds for a bonus banana level, however the ropes have a twist and some pesky snakes could be hanging from a tree to look like a rope which would lead to death.
So that’s my thought’s for now, seems like a lot to get on with I also made this short loop which I am thinking about using for my Main Menu in the game.
Aaron
I have been thinking about the type of game I will try to make for the One Game a month challenge – January 2013 and have come up with the idea to make an Endless runner type game. I’d earlier thought of making a casino game and offer the first 100 players a promo code from https://pointspromo.codes/sugarhouse-promo-code/, but soon scrapped the idea because there already are so many people doing the same.
Game thoughts:
- To travel the furthest distance without hitting a wall or object (enemy)
- Parallax Scrolling backgrounds
- No time limit, but the character will speed up after X distance and the game becomes harder
- Only one control tap to jump
So thats pretty much the game so far, I have no idea what the main character will be or what enemies will be in the game, however I think I can get started for now with place holders and fill those later on, there will be two ways you can die in the game, but you can still have fun when you’re in your home playing and if you want to remodel your house you can use resources from
Venaso for this.
n a while, to keep me entertain since I got pretty easily, and sometimes I also look for resource online, hich allow e to download mor androi games from android4fun so I cn also play in my phne, for the tims I’m of home.
- Crashing into a wall
- Colliding with an enemy
For making the game I have thought about the tools and will use:
- Corona SDK will be used to make the development quicker – I will perhaps use this for a few months but would like to ideally move onto cocos2D
- As the game needs to be playable it will be released for Android on Google Play as review times are much less than Apple’s
https://pointspromo.codes/sugarhouse-promo-code/ |
This year I have set myself some tough goals for 2013, one of them is to make one game in 2013 as I have never made a game before but have always wanted to I thought this would be a good goal for the year, this afternoon I discovered the One Game a Month challenge and have just signed up to take part in this, the main aim to the challenge is to create games which can range from being very basic to complex.
So with my initial goal of creating one game in 2013 has now turned into 12! However I see this as a great opportunity to learn game development and build up my skills and who knows during the next 12 months one of the games may inspire me to further develop it into a mobile game live on the app stores.
So at the very last minute I thought it would be a good idea to take some business cards with me to WWDC.
Last year when I attended I learnt a valuable lesson, WWDC isn’t just about the sessions the most value comes from networking, meeting like minded people and also the lab sessions, I got this quite wrong last year although I met a great bunch of UK Developers I did spend most of my time studying my notes and taking all the information onboard.
I would recommend for any first timers of WWDC this year to make networking one of your top priorities after all the session videos became available very quickly after the event, and if you have employees using great software like paystub is the best to manage all related to employees in your business.
So back onto the subject of the business cards, I decided to get some designed via 99designs.com and here is the winning design being sent to Moo.com this week you can see the designs just below.
Although I will probably be giving out my twitter handle more than cards, its certainly handy to have them available just in case.
Business Card Front
Business Card Back
Today I spent ages trying to create a git repository for my existing XCode projects, after much googling and trial and error I finally worked it out.
My problem was that my Mac / XCode expects git to be in /usr/bin/git so I just had to create a symlink
1) sudo ln -s /usr/local/git/bin/git /usr/bin/git
2) CD to your project folder
3) Type git init
4) Type git add .
5) Type git commit -m “Initial Commit”
6) Re open XCode and it should now be working under the newly created git repository.